AoeStats
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Arabia

508049133Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 56m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Lithuanians · Austria
1099
+12
🇩🇪 Huns · Germany
1044
+14
🇩🇪 Mongols · Germany
964
+16
🇨🇳 Malians · China
1001
-14
🇷🇴 Spanish · Romania
1000
-14
🇷🇴 Britons · Romania
993
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,044 11:04 16:20 45:14 ⛏ Fast Castle
32 1,822 8:58 22:48 40:50 ⚔ Scout Rush
31 1,737 10:58 23:35 43:14 ⚔ Archer Rush
26 1,450 9:36 23:56 48:03 ⚔ Scout Rush
24 1,333 11:23 26:01 36:28 ⚔ Scout Rush
23 1,295 9:57 20:25 38:43

Resources

Player Food Wood Gold Stone Spent Collected
32,130 12,710 10,630 2,930 58,400 59,763
24,910 15,873 12,960 3,755 57,498 70,248
18,710 14,263 15,150 2,450 50,573 55,715
18,535 14,796 11,200 2,150 46,681 58,181
13,305 8,879 3,275 1,645 27,104 29,862
10,380 9,103 4,010 950 24,443 28,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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