AoeStats
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Arena

507801432Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 47m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1040
+13
🇷🇴 Ethiopians · Romania
985
+15
🇷🇴 Chinese · Romania
977
+16
🇮🇳 Bohemians · India
1000
-48
🇮🇳 Franks · India
955
-35
🇮🇳 Romans · India
952
-33
Player eAPM Actions Feudal Castle Imperial Opening
29 1,400 10:28 29:59 47:30 ⚔ Towers FC
29 1,364 11:24 16:21 31:59 ⛏ Fast Castle
22 1,033 13:01 31:56 —
20 973 9:19 14:33 31:13 ⛏ Fast Castle
18 834 12:49 19:13 37:21
14 667 13:01 18:03 —

Resources

Player Food Wood Gold Stone Spent Collected
27,670 8,480 12,545 4,200 52,895 61,104
18,470 14,985 12,505 3,575 49,535 77,555
15,675 15,335 9,585 1,600 42,195 46,390
15,270 9,907 5,365 1,980 32,522 37,997
8,150 13,155 4,170 1,635 27,110 30,079
5,700 4,540 2,545 300 13,085 13,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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