AoeStats
← Legend Killer

MegaRandom

507780544Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 73m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
981
+17
🇬🇧 Magyars · United Kingdom
959
+18
🇬🇧 Spanish · United Kingdom
934
+18
🇷🇴 Bulgarians · Romania
1003
-18
🇷🇴 Chinese · Romania
995
-18
🇧🇷 Malay · Brazil
984
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,258 10:38 19:39 34:38 ⛏ Fast Castle
37 2,697 11:39 20:00 35:35 ⛏ Fish Boom FC
31 2,300 11:57 20:28 40:07 ⛏ Fast Castle
26 1,918 9:30 21:37 44:33 ⚔ Scouts into Fish Boom
21 1,573 13:45 22:36 36:36 ⛏ Fish Boom into Fire Galleys FC
13 935 10:56 24:17 36:22 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
46,775 30,705 26,160 5,500 109,140 120,427
21,660 45,226 36,240 5,555 108,681 125,272
24,595 35,656 27,835 4,305 92,391 101,346
39,010 29,099 19,030 3,875 91,014 99,221
30,965 26,765 27,880 5,085 90,695 93,049
37,765 17,985 25,930 2,250 83,930 103,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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