AoeStats
← Legend Killer

Pilgrims

507776626Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 26m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1066
+14
🇲🇽 Cumans · Mexico
1021
+15
🇺🇸 Romans · United States
983
+17
🇷🇴 Bohemians · Romania
1019
-16
🇷🇴 Chinese · Romania
1010
-15
🇦🇷 Malians · Argentina
1003
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 959 13:22 18:47 — ⛏ Fish Boom FC
33 869 10:38 21:45 — ⚔ M@A Rush
28 741 10:46 18:34 — ⛏ Fish Boom into Fire Galleys FC
18 460 14:15 — — ⛏ Fish Boom
17 439 11:11 22:08 — ⛏ Fish Boom FC
15 397 11:21 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,400 5,067 875 300 11,642 12,008
4,570 4,779 1,750 300 11,399 11,379
5,115 4,925 630 600 11,270 12,329
4,620 4,841 1,275 200 10,936 12,312
5,235 3,405 860 325 9,825 9,768
2,400 3,387 50 100 5,937 6,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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