AoeStats
← [RZ] HardZeeiRa-BR

Oasis

509528321Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 9m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1193
+15
🇧🇷 Inca · Brazil
1187
+15
1081
+19
🇺🇸 Wei · United States
1213
-18
🇺🇸 Franks · United States
1180
-17
🇲🇽 Inca · Mexico
1096
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 525 9:17 — —
46 446 — — —
33 319 — — —
22 216 — — —
15 142 — — —
10 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 700 50 0 2,500 2,580
1,550 612 100 0 2,262 2,559
1,400 391 50 0 1,841 2,278
1,150 544 50 0 1,744 2,195
1,200 275 50 0 1,525 2,085
200 50 0 0 250 794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.