AoeStats
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Nomad

507882196Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 44m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1367
+11
🇨🇱 Spanish · Chile
1306
+13
🇨🇳 Persians · China
1304
+13
🇧🇷 Saracens · Brazil
1352
-16
🇧🇷 Tupi · Brazil
1205
-11
🇧🇷 Franks · Brazil
1185
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,076 13:21 22:59 — ⛏ Fish Boom into Galleys FC
36 1,578 13:23 18:08 32:15 ⛏ Fish Boom FC
34 1,519 12:53 23:40 43:01 ⚔ Fish Boom into Scouts
33 1,452 13:13 19:25 36:59 ⛏ Fish Boom into Fire Galleys FC
28 1,256 13:40 17:30 30:37 ⛏ Fish Boom FC
28 1,224 16:49 22:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,060 14,893 16,860 1,720 58,533 60,150
15,875 10,144 9,900 2,905 38,824 40,459
14,365 8,194 8,410 1,785 32,754 37,141
6,725 11,432 8,585 750 27,492 29,607
9,025 11,411 3,920 1,120 25,476 28,791
9,560 7,772 3,015 1,820 22,167 22,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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