AoeStats
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MegaRandom

510545723Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 38m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1297
+13
🇩🇪 Khitans · Germany
1225
+16
🇨🇳 Sicilians · China
1223
+16
🇲🇹 Persians · Malta
1162
+18
🇭🇰 Britons · Hong Kong SAR China
1260
-17
🇹🇼 Franks · Taiwan
1251
-17
🇨🇳 Khmer · China
1195
-15
🇨🇳 Bengalis · China
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,756 10:37 22:48 — ⚔ Scout Rush
41 1,575 15:50 22:30 — ⛏ Fast Castle
32 1,244 11:15 17:04 — ⛏ Fast Castle
24 938 10:18 21:02 — ⚔ Scout Rush
23 890 12:34 16:11 35:22 ⛏ Fast Castle
22 866 10:25 21:58 — ⚔ Scout Rush
10 369 — — —
4 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,530 16,105 4,050 550 37,235 41,651
13,770 9,025 5,770 1,500 30,065 33,707
15,685 4,833 8,795 300 29,613 31,398
9,280 9,046 4,060 2,250 24,636 30,477
9,130 5,333 2,820 850 18,133 20,352
5,800 1,934 250 275 8,259 9,357
1,100 159 50 0 1,309 1,552
500 400 0 0 900 716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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