AoeStats
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MegaRandom

509202025Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 64m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
600
+16
🇪🇸 Chinese · Spain
551
+18
🇬🇧 Georgians · United Kingdom
648
-19
🇧🇷 Spanish · Brazil
544
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,810 15:04 26:04 — ⚔ Drush FC
17 1,114 13:02 24:59 43:18 ⛏ Fast Castle
14 891 12:41 23:36 42:15 ⛏ Fast Castle
11 714 14:52 24:37 48:20

Resources

Player Food Wood Gold Stone Spent Collected
32,840 28,034 22,140 2,310 85,324 89,388
33,975 23,460 8,865 8,560 74,860 88,159
12,485 20,384 10,680 7,330 50,879 66,318
13,295 9,983 4,125 1,275 28,678 28,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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