AoeStats
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Black Forest

505936977Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 67m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
589
+11
🇹🇷 Turks · Türkiye
429
+18
🇬🇧 Khmer · United Kingdom
487
-15
🇬🇧 Inca · United Kingdom
454
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 1,099 15:07 24:06 34:42 ⛏ Fast Castle
16 1,070 14:52 27:41 43:39 ⛏ Fast Castle
11 761 14:53 23:21 41:15 ⛏ Fast Castle
7 480 12:54 27:33 43:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,670 16,382 28,105 2,130 88,287 89,625
28,500 23,082 18,890 6,575 77,047 101,476
23,285 22,340 16,070 3,650 65,345 76,107
27,745 17,000 10,520 2,335 57,600 65,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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