AoeStats
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Arena

505418429Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 61m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
736
+12
🇦🇺 Cumans · Australia
682
+14
🇨🇳 Hindustanis · China
683
-15
🇹🇷 Italians · Türkiye
596
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,170 12:25 24:03 53:36 ⛏ Fast Castle
19 1,177 10:04 31:57 47:14 ⚔ Archer Rush
13 794 12:55 21:38 — ⛏ Fast Castle
12 742 10:25 23:06 45:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,350 28,455 30,135 2,630 94,570 95,393
33,225 19,056 11,635 3,550 67,466 80,893
21,825 22,920 9,950 2,150 56,845 72,568
4,600 3,205 250 0 8,055 11,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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