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Black Forest

509624804Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 9m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1302
+11
🇹🇼 Persians · Taiwan
1293
+11
1166
+16
🇹🇼 Spanish · Taiwan
1135
+18
🇭🇰 Bohemians · Hong Kong SAR China
1222
-16
🇷🇺 Slavs · Russia
1201
-15
🇨🇳 Franks · China
1158
-13
🇷🇪 Bengalis · Réunion
1130
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 539 — — — ⚔ Drush
53 512 — — —
49 472 — — —
33 316 — — — ⚔ Drush
27 261 — — —
26 256 — — —
24 236 — — —
19 186 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 600 140 0 2,440 2,552
1,750 650 0 0 2,400 3,046
1,650 461 50 0 2,161 2,289
1,550 453 130 0 2,133 2,364
1,650 374 50 0 2,074 2,233
1,600 325 50 0 1,975 2,899
1,550 396 0 0 1,946 2,283
1,450 425 50 0 1,925 2,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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