AoeStats
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Arabia

510224271Analyzed
1v1 RM · 13h ago on Sep 30, 2026· 53m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
809
+15
🇮🇳 Dravidians · India
788
-38
Player eAPM Actions Feudal Castle Imperial Opening
14 719 10:36 19:21 29:52 ⛏ Fast Castle
11 604 18:22 28:56 — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,085 12,465 13,725 750 37,025 43,166
11,825 5,345 5,215 2,950 25,335 28,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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