AoeStats
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Arena

510212919Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 28m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
970
+15
🇨🇱 Persians · Chile
952
+16
🇲🇽 Franks · Mexico
961
-16
🇧🇴 Bohemians · Bolivia
928
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 1,572 12:01 16:51 — ⛏ Fast Castle
41 1,171 10:53 17:23 — ⛏ Fast Castle
31 907 12:39 16:12 — ⚔ FC into Scouts
17 499 12:19 20:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,835 5,430 2,625 200 16,090 16,965
5,945 4,630 1,400 655 12,630 14,919
5,655 2,680 1,490 750 10,575 12,754
4,610 3,840 1,040 850 10,340 11,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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