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Fortress

508524013Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1083
+12
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1013
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1055
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🇩🇪 Malay · Germany
960
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🇨🇿 Tatars · Czechia
943
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,572 7:56 15:14 29:04 ⛏ Fast Castle
31 1,504 8:02 13:52 27:08 ⛏ Fast Castle
28 1,367 7:17 11:38 26:30 ⛏ Fast Castle
26 1,251 8:58 13:30 26:41 ⛏ Fast Castle
18 879 11:14 17:41 25:31 ⛏ Fast Castle
14 675 6:33 17:41 35:14 ⛏ Fast Castle
14 685 9:24 15:48 31:00 ⛏ Fast Castle
13 621 8:49 13:59 26:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,260 16,435 11,890 4,435 80,020 85,038
22,100 25,375 15,705 1,305 64,485 81,236
20,840 18,960 17,810 4,470 62,080 85,231
34,570 10,560 13,825 1,135 60,090 63,282
31,225 10,395 13,520 2,350 57,490 67,107
23,420 6,446 12,370 600 42,836 48,412
18,345 4,840 13,875 700 37,760 38,952
12,430 13,251 3,310 955 29,946 36,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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