AoeStats
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Nomad

503273467Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 25m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
951
+14
🇱🇺 Inca · Luxembourg
913
+16
909
+16
🇦🇺 Italians · Australia
908
+16
🇨🇴 Cumans · Colombia
939
-17
🇨🇱 Tatars · Chile
918
-16
🇦🇷 Hindustanis · Argentina
902
-15
🇧🇷 Japanese · Brazil
891
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 789 16:38 — — ⚔ M@A into Archers
28 727 15:00 — — ⚔ Scout Rush
18 464 13:34 25:52 — ⚔ Scouts into Towers
12 323 14:35 — —
12 320 16:44 22:25 — ⛏ Fish Boom FC
10 260 16:11 — — ⛏ Fish Boom
8 202 14:24 18:20 — ⛏ Fish Boom FC
7 188 20:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,850 3,883 1,435 1,600 11,768 11,933
4,955 3,745 1,120 875 10,695 10,943
4,855 3,683 250 585 9,373 10,842
5,010 3,568 250 100 8,928 10,209
3,875 3,068 460 195 7,598 8,080
3,575 2,345 350 200 6,470 7,588
3,100 2,225 0 350 5,675 8,112
1,725 2,310 50 250 4,335 5,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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