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African Clearing

506741743Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 60m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1201
+8
🇦🇷 Huns · Argentina
1131
+11
🇦🇷 Goths · Argentina
765
+26
🇲🇽 Byzantines · Mexico
735
+25
🇦🇷 Spanish · Argentina
1047
-20
🇦🇷 Armenians · Argentina
1013
-18
🇦🇷 Franks · Argentina
1005
-18
🇦🇷 Huns · Argentina
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 3,915 13:22 17:37 38:01 ⛏ Fast Castle
50 3,062 15:35 23:33 — ⛏ Fast Castle
36 2,196 18:18 30:02 49:08 ⛏ Fast Castle
35 2,128 14:03 18:32 41:10 ⛏ Fast Castle
25 1,508 15:52 33:31 — ⚔ M@A Rush
21 1,270 14:30 24:39 43:21
19 1,158 16:01 36:19 — ⚔ M@A Rush
17 1,020 15:54 30:11 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
22,075 23,855 14,450 1,250 61,630 64,916
23,885 15,347 14,710 1,630 55,572 68,915
19,445 11,085 8,870 3,100 42,500 43,561
17,375 13,390 6,110 2,420 39,295 44,488
12,285 10,679 3,940 1,750 28,654 33,278
12,740 8,473 3,135 975 25,323 29,154
10,230 5,429 4,425 1,600 21,684 23,220
8,975 6,600 1,600 2,375 19,550 20,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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