AoeStats
← Lil Fabrice

Arena

509905652Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 52m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1657
+14
🇷🇴 Khmer · Romania
1655
+14
🇩🇪 Georgians · Germany
1590
+17
🇩🇪 Hindustanis · Germany
1467
+23
🇨🇿 Lithuanians · Czechia
1670
-18
🇨🇱 Burgundians · Chile
1604
-17
🇺🇦 Japanese · Ukraine
1603
-17
🇫🇷 Slavs · France
1587
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,128 11:17 15:18 29:13 ⛏ Fast Castle
57 2,956 10:17 14:40 30:27 ⚔ FC into Scouts
57 2,955 10:02 13:48 30:02 ⛏ Fast Castle
53 2,753 10:10 14:06 30:13 ⛏ Fast Castle
52 2,698 10:37 14:23 29:36 ⛏ Fast Castle
44 2,283 10:53 15:08 28:50 ⛏ Fast Castle
39 2,050 9:33 13:52 29:42 ⛏ Fast Castle
19 994 11:03 15:11 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,150 31,655 17,160 6,830 98,795 102,238
46,705 14,950 31,265 2,375 95,295 96,308
35,630 38,085 16,755 3,585 94,055 94,257
45,195 14,500 26,060 4,850 90,605 101,936
41,300 24,441 20,190 4,135 90,066 91,860
26,690 24,135 13,005 2,335 66,165 83,353
24,570 25,697 7,795 4,560 62,622 63,173
12,030 7,155 3,755 1,605 24,545 27,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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