AoeStats
← Lil Fabrice

Lombardia

509900006Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1611
+16
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1586
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1586
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1572
+19
🇪🇸 Goths · Spain
1637
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🇨🇳 Aztecs · China
1630
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🇹🇼 Wu · Taiwan
1628
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Player eAPM Actions Feudal Castle Imperial Opening
70 2,973 8:43 20:03 35:16 ⚔ Scout Rush
52 2,187 9:15 18:54 34:43 ⚔ Scout Rush
47 1,985 10:41 14:36 32:22 ⛏ Fast Castle
42 1,788 10:52 15:17 32:49 ⛏ Fast Castle
35 1,485 7:59 18:19 35:12 ⚔ Scout Rush
34 1,452 8:52 22:31 36:52 ⚔ M@A Rush
31 1,310 9:33 17:47 30:25 ⛏ Fast Castle
27 1,137 9:55 15:12 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,125 14,358 11,450 3,525 56,458 59,461
13,855 22,830 15,275 3,290 55,250 56,804
17,775 19,703 14,600 2,915 54,993 58,010
23,735 13,485 9,195 2,995 49,410 51,121
25,405 13,012 9,545 1,140 49,102 60,323
20,205 15,511 9,395 3,115 48,226 53,360
23,810 12,578 6,775 3,200 46,363 56,016
19,325 12,887 6,285 2,145 40,642 46,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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