AoeStats
← Lil Fabrice

Black Forest

509887960Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 44m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1639
+9
🇫🇷 Burgundians · France
1575
+11
🇨🇳 Celts · China
1518
-12
🇮🇳 Khmer · India
1403
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,403 12:59 16:37 29:45 ⛏ Fish Boom FC
46 2,073 8:37 21:56 38:49 ⚔ M@A into Archers into Fish Boom
43 1,920 10:19 20:24 38:56 ⚔ Archer Rush
30 1,340 12:14 16:30 32:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,105 25,779 15,165 3,770 71,819 75,607
30,250 20,514 10,125 3,070 63,959 71,581
14,810 18,928 9,750 1,295 44,783 53,722
9,920 12,721 5,945 2,375 30,961 35,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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