AoeStats
← Lil Fabrice

Nomad

509886353Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 7m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1699
+14
🇬🇧 Slavs · United Kingdom
1626
+17
🇫🇷 Armenians · France
1622
+17
🇫🇷 Vikings · France
1556
+19
🇻🇳 Goths · Vietnam
1675
-18
🇨🇱 Inca · Chile
1642
-17
🇨🇱 Poles · Chile
1624
-16
🇦🇺 Bulgarians · Australia
1619
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 290 — — — ⛏ Fish Boom
41 293 — — — ⛏ Fish Boom
40 285 — — —
39 275 — — —
33 233 — — — ⛏ Fish Boom
33 231 — — — ⛏ Fish Boom
33 232 — — — ⛏ Fish Boom
22 157 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 625 50 0 1,675 1,318
350 1,000 0 300 1,650 1,010
700 840 50 0 1,590 1,173
900 528 50 0 1,478 1,124
650 731 0 0 1,381 1,160
800 500 0 0 1,300 1,124
450 625 50 100 1,225 481
600 525 50 0 1,175 743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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