AoeStats
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Baltic

510675277Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 44m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,900 11:58 23:13 38:11 ⛏ Fish Boom into Galleys FC
33 1,474 13:13 25:10 39:06 ⛏ Fish Boom into Galleys into Fire Galleys FC
25 1,127 9:50 21:05 34:35 ⛏ Fish Boom
20 876 10:29 20:26 29:57 ⛏ Fish Boom into Fire Galleys FC
17 743 11:58 19:46 36:56 ⛏ Fish Boom
15 661 14:39 19:44 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,450 19,700 7,575 2,500 43,225 50,219
15,435 14,402 8,695 1,455 39,987 43,948
13,010 13,770 8,075 2,150 37,005 47,487
11,645 16,470 4,430 1,600 34,145 36,342
13,940 12,010 6,660 1,220 33,830 38,280
11,770 10,771 5,990 1,625 30,156 37,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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