AoeStats
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Baltic

510668388Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 66m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1074
+12
🇨🇴 Mongols · Colombia
1014
+13
🇨🇴 Turks · Colombia
1011
+14
🇲🇽 Byzantines · Mexico
970
-13
🇲🇽 Georgians · Mexico
970
-13
🇲🇽 Teutons · Mexico
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,452 13:57 20:53 34:11 ⛏ Fish Boom into Galleys into Fire Galleys FC
36 2,418 11:02 22:50 43:38
29 1,941 13:20 30:21 49:46 ⚔ Fish Boom into Scouts into Fire Galleys
27 1,775 12:02 21:56 32:14 ⛏ Fast Castle
22 1,475 11:17 22:16 43:25 ⚔ Fish Boom into Archers
16 1,089 12:50 19:29 35:12

Resources

Player Food Wood Gold Stone Spent Collected
30,615 35,945 21,945 2,900 91,405 103,936
38,075 16,858 16,075 3,390 74,398 80,015
23,980 30,460 15,345 1,810 71,595 83,943
25,455 26,006 17,385 2,020 70,866 95,168
17,715 22,018 12,465 6,665 58,863 67,624
14,550 8,266 9,750 2,060 34,626 37,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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