AoeStats
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Team Islands

503237470Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 58m 11s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
668
+12
🇩🇪 Portuguese · Germany
601
+15
🇺🇸 Vikings · United States
596
-14
🇺🇦 Britons · Ukraine
544
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,722 13:31 26:55 33:55 ⛏ Fish Boom FC into Galleys
23 1,340 10:59 18:49 43:59 ⛏ Fish Boom FC
22 1,276 11:50 18:29 48:42 ⛏ Fast Castle
3 188 10:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,000 48,065 15,285 1,950 80,300 90,191
13,375 26,785 12,805 300 53,265 66,702
10,450 22,035 8,640 1,600 42,725 58,160
2,000 1,830 0 0 3,830 5,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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