AoeStats
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Arena

509893783Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 24m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1195
+12
🇧🇷 Franks · Brazil
1068
+18
🇹🇼 Celts · Taiwan
1067
+18
🇨🇳 Spanish · China
1064
+18
🇨🇳 Dravidians · China
1170
-19
🇦🇷 Persians · Argentina
1126
-17
🇨🇳 Turks · China
1112
-17
🇨🇳 Koreans · China
1020
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,063 10:31 14:31 — ⛏ Fast Castle
42 1,030 11:49 16:25 — ⛏ Fast Castle
36 871 10:23 14:14 — ⛏ Fast Castle
34 828 11:54 16:32 — ⛏ Fast Castle
30 742 10:46 14:27 — ⛏ Fast Castle
28 674 10:31 14:23 — ⛏ Fast Castle
25 597 11:00 15:37 — ⛏ Fast Castle
23 561 10:41 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,750 5,765 1,000 400 16,915 17,118
5,925 6,203 500 400 13,028 14,572
6,155 3,545 1,450 950 12,100 12,500
7,025 4,125 450 300 11,900 13,760
6,100 4,435 250 300 11,085 11,316
5,425 4,095 475 850 10,845 12,504
4,875 3,440 250 780 9,345 11,073
3,835 2,995 470 565 7,865 8,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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