AoeStats
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Pilgrims

509892957Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 23m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
1154
+14
🇬🇧 Cumans · United Kingdom
1144
+14
🇯🇵 Turks · Japan
1084
+17
🇫🇷 Portuguese · France
1066
+18
🇨🇳 Armenians · China
1170
-18
🇪🇸 Goths · Spain
1129
-17
🇨🇳 Turks · China
1112
-16
🇨🇳 Bulgarians · China
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 799 11:02 20:37 — ⛏ Fish Boom FC
35 820 12:43 17:04 — ⛏ Fish Boom FC
20 470 13:02 18:05 — ⛏ Fish Boom FC
7 164 — — —
7 152 — — —
6 142 — — —
4 90 — — —
1 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,320 8,920 1,240 200 16,680 17,059
5,780 5,350 1,475 1,400 14,005 14,534
4,275 4,299 390 850 9,814 10,548
0 525 0 100 625 85
0 425 0 100 525 160
0 325 0 100 425 62
0 150 0 0 150 150
0 150 0 0 150 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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