AoeStats
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Black Forest

509887382Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1200
+12
🇨🇳 Persians · China
1159
+14
🇭🇰 Khmer · Hong Kong SAR China
1156
+14
🇮🇳 Lithuanians · India
1110
+16
🇨🇳 Bengalis · China
1188
-18
🇮🇳 Bohemians · India
1106
-14
🇨🇳 Khmer · China
1093
-13
🇨🇳 Teutons · China
1031
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,548 11:39 15:18 31:56 ⛏ Fast Castle
30 1,254 12:06 15:44 29:37 ⛏ Fast Castle
24 1,009 10:06 14:33 30:58 ⛏ Fast Castle
24 1,013 12:13 18:23 33:54 ⛏ Fast Castle
23 937 14:23 22:09 — ⛏ Fast Castle
22 928 10:52 15:36 34:41 ⛏ Fast Castle
22 915 11:50 16:01 30:52 ⛏ Fast Castle
16 677 11:00 15:41 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,040 15,660 13,905 3,550 66,155 70,324
32,155 12,175 12,225 4,850 61,405 69,189
20,435 14,575 12,685 1,700 49,395 62,303
16,170 17,710 7,660 1,800 43,340 47,959
20,160 11,261 8,160 3,070 42,651 61,273
20,310 13,528 3,580 2,520 39,938 47,412
17,380 10,180 7,515 2,270 37,345 39,692
12,785 9,376 1,380 3,360 26,901 31,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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