AoeStats
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Black Forest

505918374Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 87m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Dravidians · Romania
547
+13
🇷🇴 Bohemians · Romania
469
+16
🇷🇴 Poles · Romania
436
+17
617
-21
🇹🇷 Hindustanis · Türkiye
410
-13
🇩🇪 Magyars · Germany
390
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,712 14:04 24:57 31:49 ⛏ Fast Castle
11 1,001 13:25 25:38 38:45 ⛏ Fast Castle
10 856 13:51 25:38 40:21 ⛏ Fast Castle
6 562 16:09 27:34 49:15 ⛏ Fast Castle
5 449 15:20 27:42 44:31 ⛏ Fast Castle
1 71 — — —

Resources

Player Food Wood Gold Stone Spent Collected
46,935 35,193 36,440 4,720 123,288 186,672
24,005 29,929 27,920 4,070 85,924 172,935
33,385 30,770 14,220 3,575 81,950 88,193
24,985 12,465 18,405 4,320 60,175 79,574
17,100 6,390 6,620 2,000 32,110 43,278
1,050 250 50 0 1,350 1,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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