AoeStats
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Black Forest

505883415Analyzed
3v3 RM · 22d ago on Sep 11, 2026· 75m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Japanese · Romania
574
+14
🇷🇴 Spanish · Romania
483
+18
🇷🇴 Maya · Romania
444
+19
🇹🇼 Chinese · Taiwan
686
-24
🇳🇱 Turks · Netherlands
449
-14
🇬🇧 Inca · United Kingdom
420
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,509 14:41 21:05 34:38 ⛏ Fast Castle
19 1,425 13:10 21:12 42:02 ⛏ Fast Castle
16 1,188 10:56 22:35 32:33 ⛏ Fast Castle
13 979 13:34 24:50 43:59 ⛏ Fast Castle
11 812 13:36 24:50 46:49 ⛏ Fast Castle
8 587 15:01 27:14 53:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,345 41,034 24,020 3,500 109,899 126,943
35,580 34,095 24,680 3,160 97,515 120,788
38,115 31,999 14,360 4,125 88,599 96,017
14,895 27,014 24,715 1,710 68,334 120,432
25,540 21,011 11,465 3,020 61,036 74,083
15,070 16,815 10,935 1,475 44,295 52,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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