AoeStats
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Arena

508534781Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 75m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Goths · Ecuador
710
+14
🇪🇸 Random · Spain
709
+14
🇺🇸 Franks · United States
667
-15
🇺🇸 Shu · United States
647
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,292 15:18 23:43 37:52 ⚔ Archers into Skirms
24 1,821 12:00 16:46 40:28 ⛏ Fast Castle
20 1,536 10:56 19:09 36:40 ⛏ Fast Castle
14 1,051 13:02 18:03 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,980 20,910 31,990 2,960 121,840 141,053
49,525 33,195 24,505 5,370 112,595 121,834
21,695 25,795 10,550 10,980 69,020 95,508
26,580 16,700 15,375 1,800 60,455 65,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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