AoeStats
← Yume

Pilgrims

508334143Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 70m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Huns · Ecuador
693
+17
🇪🇸 Persians · Spain
692
+17
🇨🇱 Britons · Chile
734
-36
🇺🇸 Japanese · United States
710
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 1,039 19:20 41:14 — ⚔ Drush into Fish Boom into Towers into Galleys FC
14 995 12:55 20:07 53:38 ⚔ Fish Boom into Drush FC
13 926 12:50 19:11 33:09 ⛏ Fish Boom FC
6 446 21:49 41:07 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,720 23,350 20,260 5,145 61,475 85,131
14,730 21,608 13,450 2,545 52,333 56,054
17,375 15,564 11,815 7,540 52,294 69,729
5,375 4,295 1,345 725 11,740 12,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.