AoeStats
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Pilgrims

508328249Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 52m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Britons · Ecuador
676
+17
🇪🇸 Persians · Spain
675
+17
🇨🇱 Maya · Chile
743
-19
🇧🇷 Bulgarians · Brazil
639
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,425 14:25 25:10 46:02 ⚔ Fish Boom into Scouts into Archers
14 716 13:33 18:33 — ⛏ Fish Boom FC
14 713 14:59 22:54 51:28 ⛏ Fish Boom FC
13 693 14:03 22:45 41:19 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,760 19,272 15,200 1,675 51,907 56,823
13,980 20,190 12,045 3,340 49,555 74,112
13,610 10,825 5,365 2,450 32,250 42,073
9,540 8,830 6,445 1,900 26,715 39,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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