AoeStats
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Lombardia

508318871Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 81m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Britons · Ecuador
662
+14
🇪🇸 Persians · Spain
661
+14
🇲🇩 Cumans · Moldova
641
-15
🇲🇩 Britons · Moldova
592
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,567 12:30 24:40 33:45 ⛏ Fast Castle
17 1,386 11:00 19:33 40:15 ⛏ Fast Castle
16 1,325 11:25 19:49 39:55 ⛏ Fast Castle
12 984 13:57 22:26 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,530 25,120 29,175 8,140 116,965 151,383
28,035 35,735 22,210 5,175 91,155 100,736
23,990 32,408 13,700 3,970 74,068 90,241
19,830 29,365 13,870 3,815 66,880 108,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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