AoeStats
← Yume

Pilgrims

507723038Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 58m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Huns · Ecuador
648
+14
🇪🇸 Persians · Spain
647
+14
🇨🇳 Chinese · China
598
-14
🇨🇳 Franks · China
595
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,352 13:56 25:04 41:09 ⛏ Fish Boom into Fire Galleys
17 996 12:16 20:59 38:29 ⚔ Fish Boom FC into Scouts
15 848 16:32 21:59 44:02 ⚔ Drush into Fish Boom FC
13 753 11:10 21:30 42:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,130 21,740 14,415 5,470 71,755 83,713
22,930 31,772 10,190 1,270 66,162 71,611
13,905 16,872 10,345 5,330 46,452 57,773
9,655 12,465 6,060 1,190 29,370 35,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.