AoeStats
← 柳巷镇清一色

Black Forest

506074118Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 65m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
850
+12
🇨🇳 Franks · China
784
+14
🇨🇳 Khmer · China
696
+18
🇨🇳 Italians · China
675
+18
🇨🇳 Goths · China
811
-18
🇨🇳 Huns · China
747
-38
🇹🇷 Mongols · Türkiye
715
-14
🇬🇧 Persians · United Kingdom
701
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,635 11:35 15:59 29:35 ⛏ Fast Castle
38 2,474 14:05 19:53 36:02 ⛏ Fast Castle
17 1,112 13:15 20:34 33:25 ⛏ Fast Castle
16 1,034 13:39 23:10 37:25 ⛏ Fast Castle
12 786 11:30 32:08 51:02 ⛏ Fast Castle
12 808 17:39 26:09 37:12 ⛏ Fast Castle
10 638 10:18 15:33 30:38 ⛏ Fast Castle
8 553 10:59 21:38 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,620 42,736 19,070 1,725 107,151 118,888
38,560 25,409 19,425 5,795 89,189 99,686
29,040 15,591 22,620 2,375 69,626 104,689
26,995 19,492 20,305 2,060 68,852 98,822
24,850 19,703 18,380 1,075 64,008 83,186
13,100 25,180 19,570 2,700 60,550 88,951
22,210 12,780 8,195 1,825 45,010 78,220
15,600 8,725 4,825 1,500 30,650 42,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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