AoeStats
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Arena

506031230Analyzed
2v2 RM · 22d ago on Sep 12, 2026· 41m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
923
+11
🇨🇱 Berbers · Chile
775
+16
🇦🇷 Britons · Argentina
842
-41
🇦🇷 Teutons · Argentina
763
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 901 11:37 18:25 40:37 ⛏ Fast Castle
19 794 12:16 17:48 32:16 ⛏ Fast Castle
18 754 9:48 20:27 31:29 ⛏ Fast Castle
5 228 10:51 26:38 39:42

Resources

Player Food Wood Gold Stone Spent Collected
14,520 9,995 8,405 2,150 35,070 39,478
13,760 12,420 5,625 2,900 34,705 39,397
8,755 6,688 3,235 1,330 20,008 22,425
5,510 5,610 3,190 750 15,060 18,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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