AoeStats
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MegaRandom

510428822Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 121m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
885
+14
🇨🇴 Goths · Colombia
881
+14
🇨🇱 Lithuanians · Chile
830
+16
🇨🇱 Burmese · Chile
796
+16
🇨🇦 Ethiopians · Canada
859
-17
🇪🇸 Vietnamese · Spain
854
-16
🇧🇷 Inca · Brazil
812
-14
🇺🇸 Georgians · United States
784
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 3,434 10:39 16:12 31:54 ⛏ Fast Castle
27 3,267 11:48 21:30 41:52 ⚔ FC into Archers into Skirms into Champis
23 2,832 10:12 15:54 41:49 ⛏ Fast Castle
17 2,028 20:35 24:58 39:06 ⛏ Fast Castle
14 1,664 13:13 22:42 42:35 ⚔ M@A into Scouts
12 1,436 12:30 17:38 38:59 ⛏ Fast Castle
10 1,160 11:58 19:39 32:05 ⛏ Fast Castle
7 906 12:23 27:51 48:12

Resources

Player Food Wood Gold Stone Spent Collected
98,870 31,840 41,000 2,400 174,110 221,625
77,705 36,782 37,600 5,530 157,617 165,864
50,570 35,320 33,000 1,630 120,520 147,486
43,065 29,350 29,090 4,375 105,880 134,641
26,530 52,125 25,100 1,740 105,495 144,378
24,650 33,800 19,865 1,425 79,740 113,244
23,905 29,290 20,140 5,290 78,625 84,631
26,235 16,135 16,620 4,850 63,840 88,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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