AoeStats
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Black Forest

509948635Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 68m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
1221
+10
🇩🇪 Celts · Germany
1175
+12
🇩🇪 Khmer · Germany
1061
+17
🇩🇪 Mongols · Germany
1101
-14
🇬🇹 Aztecs · Guatemala
1086
-13
🇪🇸 Franks · Spain
1061
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,204 10:50 15:52 29:41 ⛏ Fast Castle
30 2,018 16:17 21:21 38:15 ⛏ Fast Castle
29 1,982 17:10 24:28 40:15 ⚔ Drush into Archers
23 1,540 11:14 15:36 32:28 ⛏ Fast Castle
17 1,185 12:16 16:28 34:37 ⛏ Fast Castle
15 1,007 13:40 22:45 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,615 37,942 23,825 4,155 100,537 101,724
41,570 38,389 14,065 2,670 96,694 109,359
26,960 37,192 26,150 2,655 92,957 125,572
27,670 9,505 14,760 200 52,135 93,957
22,115 9,600 16,520 1,565 49,800 73,739
19,435 16,673 11,035 1,820 48,963 56,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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