AoeStats
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Arena

509941523Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 55m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1220
+13
🇪🇸 Romans · Spain
1194
+14
🇫🇷 Celts · France
1180
+15
🇵🇪 Turks · Peru
1170
+15
🇹🇷 Bohemians · Türkiye
1246
-19
🇹🇷 Slavs · Türkiye
1224
-17
🇹🇷 Berbers · Türkiye
1082
-11
🇹🇷 Hindustanis · Türkiye
1045
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,049 9:20 14:18 32:25 ⛏ Fast Castle
33 1,808 10:21 16:13 29:42 ⛏ Fast Castle
32 1,780 11:35 15:47 31:04 ⛏ Fast Castle
32 1,764 10:22 15:39 34:09 ⛏ Fast Castle
29 1,624 10:24 15:08 28:56 ⛏ Fast Castle
28 1,568 12:37 16:41 32:33 ⛏ Fast Castle
21 1,180 10:35 14:28 34:07 ⛏ Fast Castle
19 1,078 11:10 19:12 48:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,190 34,880 17,205 2,350 88,625 106,704
25,375 32,605 22,995 3,465 84,440 96,508
34,985 29,688 11,965 3,830 80,468 98,839
32,250 19,345 18,995 4,850 75,440 86,304
27,825 24,520 10,530 950 63,825 69,285
23,575 27,715 9,835 2,200 63,325 66,657
27,945 15,560 13,760 4,690 61,955 82,253
12,765 12,901 3,525 1,680 30,871 33,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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