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Fortress

509930588Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 72m 21s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1235
+11
🇹🇷 Slavs · Türkiye
1212
+12
🇹🇷 Berbers · Türkiye
1064
+18
🇹🇷 Hindustanis · Türkiye
1024
+21
🇧🇷 Koreans · Brazil
1154
-17
🇷🇴 Bohemians · Romania
1144
-16
🇹🇼 Burgundians · Taiwan
1100
-15
🇨🇴 Poles · Colombia
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,762 7:52 12:05 31:56 ⛏ Fast Castle
37 2,686 8:32 14:53 27:58 ⛏ Fast Castle
35 2,549 9:20 14:41 38:58 ⛏ Fast Castle
29 2,068 7:31 14:05 30:40 ⛏ Fast Castle
28 2,040 7:57 12:07 27:10 ⛏ Fast Castle
27 1,976 8:05 12:44 27:05 ⛏ Fast Castle
25 1,775 7:41 12:04 39:12 ⛏ Fast Castle
20 1,428 8:01 12:45 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,380 37,610 25,145 5,255 134,390 158,519
50,365 39,650 26,220 4,200 120,435 143,650
59,635 26,870 16,880 3,235 106,620 114,446
32,760 30,780 28,445 5,425 97,410 109,531
35,735 34,705 17,875 3,065 91,380 97,182
32,080 34,122 13,860 3,575 83,637 108,000
37,740 30,835 10,585 1,280 80,440 93,596
19,085 25,935 7,120 4,985 57,125 58,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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