AoeStats
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Black Forest

508945535Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 52m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1005
+11
🇳🇱 Spanish · Netherlands
973
+13
🇺🇸 Britons · United States
942
+14
🇹🇷 Huns · Türkiye
909
-13
🇹🇷 Spanish · Türkiye
908
-13
🇹🇷 Britons · Türkiye
886
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,384 12:04 18:26 34:15 ⛏ Fish Boom FC
24 1,274 11:36 16:06 33:23 ⛏ FC into Fish Boom
20 1,030 12:33 21:24 30:43 ⛏ FC into Fish Boom
18 933 13:40 18:06 36:26 ⛏ Fish Boom FC
16 811 12:29 20:41 35:22 ⛏ Fast Castle
13 689 12:43 20:30 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,375 19,911 12,325 2,800 72,411 80,550
30,690 18,475 19,815 3,180 72,160 78,564
22,200 15,345 20,180 1,400 59,125 67,900
19,900 25,933 8,880 2,980 57,693 85,055
18,615 20,345 10,975 2,900 52,835 72,403
13,555 13,757 7,010 3,105 37,427 56,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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