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Lombardia

507543033Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 90m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mapuche · Venezuela
916
+16
🇦🇷 Franks · Argentina
912
+16
🇧🇷 Italians · Brazil
881
+18
🇹🇷 Britons · Türkiye
928
-17
🇹🇷 Berbers · Türkiye
928
-17
🇹🇷 Franks · Türkiye
903
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 3,171 10:46 20:45 39:49
33 2,992 10:24 20:19 34:23 ⛏ Fast Castle
30 2,700 10:47 23:05 38:45 ⛏ Fast Castle
27 2,451 9:49 21:10 35:45 ⚔ Scout Rush
26 2,310 11:20 21:10 40:03 ⛏ Fast Castle
18 1,618 9:54 21:51 35:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
97,275 25,745 21,815 3,450 148,285 153,605
50,515 52,760 30,970 4,265 138,510 157,580
61,625 17,990 50,835 5,145 135,595 150,520
47,055 30,150 18,990 1,595 97,790 109,016
14,480 36,310 33,960 4,100 88,850 93,386
28,865 27,945 17,595 5,600 80,005 92,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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