AoeStats
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Arena

507534379Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 41m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Franks · Hungary
937
+16
🇭🇺 Magyars · Hungary
923
+17
🇩🇪 Jurchens · Germany
903
+17
🇹🇷 Italians · Türkiye
945
-17
🇹🇷 Turks · Türkiye
945
-17
🇹🇷 Franks · Türkiye
919
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,448 11:00 15:13 30:41 ⛏ Fast Castle
24 1,001 11:17 15:34 28:42 ⛏ Fast Castle
22 908 10:58 16:29 30:50 ⛏ Fast Castle
18 736 11:34 15:57 40:47 ⛏ Fast Castle
18 738 11:43 21:19 34:46 ⛏ Fast Castle
13 557 15:34 26:38 —

Resources

Player Food Wood Gold Stone Spent Collected
18,430 12,875 6,460 2,900 40,665 45,732
13,890 14,745 5,510 2,725 36,870 41,376
13,675 11,040 6,570 2,150 33,435 41,584
12,820 8,185 5,120 2,250 28,375 34,163
10,890 10,040 5,755 850 27,535 29,826
5,075 4,235 270 330 9,910 11,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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