AoeStats
← XultrAslan58

Black Forest

507285803Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
954
+16
🇪🇸 Slavs · Spain
948
+16
🇩🇪 Khmer · Germany
915
+17
🇩🇪 Malay · Germany
914
+17
🇨🇱 Vietnamese · Chile
991
-19
🇪🇸 Spanish · Spain
967
-18
🇵🇪 Persians · Peru
940
-16
🇩🇪 Portuguese · Germany
867
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 763 12:11 26:06 37:33 ⛏ Fish Boom
18 726 12:05 18:40 35:01 ⛏ Fast Castle
17 695 12:49 21:27 38:43 ⛏ Fish Boom FC
17 679 11:33 24:38 35:48 ⛏ Fast Castle
14 584 10:45 20:51 37:09 ⛏ Fast Castle
5 202 — — —
3 134 — — —
1 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,345 14,339 5,235 2,915 35,834 39,744
15,870 7,709 7,095 1,575 32,249 36,504
12,920 10,992 4,090 1,725 29,727 34,799
11,960 8,336 5,300 2,375 27,971 31,164
7,810 6,058 1,995 2,670 18,533 22,431
900 100 0 0 1,000 1,204
650 204 0 0 854 947
400 100 50 0 550 809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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