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Black Forest

510304394Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 43m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1273
+11
🇪🇸 Japanese · Spain
1266
+12
🇨🇳 Burgundians · China
1241
+13
🇬🇧 Bohemians · United Kingdom
1216
+14
🇲🇳 Mongols · Mongolia
1206
-15
🇨🇳 Franks · China
1168
-12
🇲🇳 Khmer · Mongolia
1163
-12
🇲🇳 Persians · Mongolia
1146
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,583 11:02 15:25 27:48 ⛏ Fast Castle
31 1,360 13:10 16:59 30:59 ⛏ Fast Castle
28 1,234 13:37 18:57 — ⚔ FC into Scouts
27 1,179 13:40 19:13 38:32 ⛏ Fast Castle
22 957 10:47 18:44 34:20 ⛏ Fast Castle
22 944 11:32 15:48 32:53 ⛏ Fast Castle
21 902 12:14 16:35 35:09 ⛏ Fast Castle
18 782 11:15 15:05 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,385 12,716 14,260 300 50,661 56,406
14,575 19,026 12,920 3,115 49,636 53,730
19,745 17,525 6,950 1,600 45,820 58,408
20,040 12,032 11,795 925 44,792 50,770
18,525 10,144 5,635 2,150 36,454 38,873
17,895 8,886 4,895 3,095 34,771 42,057
12,905 11,235 5,980 2,450 32,570 37,992
7,040 5,021 1,225 695 13,981 14,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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