AoeStats
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MegaRandom

509478770Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
1318
+15
🇩🇪 Mongols · Germany
1277
+17
🇨🇭 Ethiopians · Switzerland
1264
+18
🇩🇪 Byzantines · Germany
1252
+18
🇲🇽 Lithuanians · Mexico
1583
-28
🇲🇽 Mongols · Mexico
1370
-21
🇲🇽 Franks · Mexico
1163
-11
🇲🇽 Ethiopians · Mexico
1076
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 2,894 8:58 19:08 42:18 ⛏ Fish Boom into Galleys FC
48 2,798 9:33 13:57 33:01 ⛏ Fish Boom FC
41 2,382 8:13 15:54 35:03 ⛏ Fish Boom into Galleys FC
32 1,862 12:08 17:01 41:24 ⛏ Fast Castle
31 1,837 8:38 16:24 32:14 ⛏ Fish Boom FC
30 1,746 10:31 17:02 34:50 ⛏ Fish Boom FC
27 1,594 11:25 15:03 29:59 ⛏ Fish Boom FC
22 1,258 10:42 14:34 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,530 34,665 16,635 2,900 97,730 105,087
35,205 28,765 15,960 5,880 85,810 115,249
42,425 19,025 21,200 1,040 83,690 85,295
25,560 37,974 14,120 1,680 79,334 91,876
26,485 26,363 20,135 5,010 77,993 87,603
18,645 27,925 20,815 3,550 70,935 77,580
23,375 30,266 7,140 4,430 65,211 79,970
21,945 23,610 9,195 4,025 58,775 61,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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