AoeStats
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Arabia

508319691Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 25m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1185
+15
🇦🇷 Magyars · Argentina
1185
+15
🇨🇴 Franks · Colombia
1054
+20
🇦🇷 Spanish · Argentina
1050
+22
🇬🇧 Vietnamese · United Kingdom
1182
-19
🇩🇪 Georgians · Germany
1179
-19
🇬🇧 Malay · United Kingdom
1164
-18
🇩🇪 Inca · Germany
1117
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,327 9:42 24:09 — ⚔ Scout Rush
51 1,312 9:37 20:31 — ⚔ Scout Rush
46 1,189 10:09 23:56 — ⚔ Archer Rush
37 937 9:45 21:20 —
36 915 10:45 21:36 — ⚔ Scout Rush
32 819 9:34 — — ⚔ Archers into Skirms
30 772 10:47 — — ⚔ Scout Rush
24 614 9:23 19:55 —

Resources

Player Food Wood Gold Stone Spent Collected
6,055 5,803 2,320 200 14,378 14,620
7,165 5,337 880 200 13,582 14,221
5,125 4,050 2,120 0 11,295 11,704
4,870 4,352 835 200 10,257 11,211
5,460 3,298 1,000 200 9,958 11,320
5,390 3,245 875 100 9,610 12,109
3,740 3,924 930 125 8,719 9,050
4,315 3,003 20 145 7,483 8,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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