AoeStats
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Fortress

508037779Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1207
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1181
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🇳🇱 Khmer · Netherlands
1148
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🇩🇪 Magyars · Germany
1145
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🇫🇷 Celts · France
1191
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🇦🇹 Burgundians · Austria
1185
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🇺🇸 Vietnamese · United States
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🇺🇸 Gurjaras · United States
1101
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,465 8:23 13:48 47:11 ⛏ Fast Castle
28 1,412 7:51 13:57 26:30 ⛏ Fast Castle
28 1,440 6:52 11:38 41:16 ⛏ Fast Castle
27 1,380 7:55 13:02 27:06 ⛏ Fast Castle
26 1,311 7:52 12:26 31:43 ⛏ Fast Castle
26 1,328 7:52 11:59 27:38 ⛏ Fast Castle
21 1,082 8:02 14:12 27:57 ⛏ Fast Castle
19 974 9:00 13:31 42:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,310 22,705 18,350 2,135 74,500 81,012
26,260 13,331 22,750 6,925 69,266 75,954
40,415 10,185 14,870 2,800 68,270 77,760
22,875 20,578 11,195 3,955 58,603 63,142
25,095 12,950 11,940 2,815 52,800 63,562
23,930 10,815 9,280 1,630 45,655 56,280
20,295 7,930 12,345 1,500 42,070 43,623
16,365 11,390 5,395 1,080 34,230 38,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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