AoeStats
← Green Assassin

Pilgrims

507284609Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 82m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1224
+15
🇭🇰 Magyars · Hong Kong SAR China
1222
+15
🇨🇳 Turks · China
1221
+15
1215
+15
🇩🇪 Poles · Germany
1227
-17
🇷🇴 Bulgarians · Romania
1207
-15
🇻🇳 Maya · Vietnam
1185
-14
🇩🇪 Saracens · Germany
1184
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 4,627 11:25 22:14 35:25 ⚔ Fish Boom into Scouts
51 4,186 12:58 18:27 34:32 ⛏ Fish Boom FC
29 2,404 13:11 17:27 37:23 ⛏ Fish Boom FC into Galleys
28 2,278 14:11 18:21 39:25 ⛏ Fish Boom FC
0 9 — — —
0 1 — — —
0 5 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
71,575 26,453 26,490 4,565 129,083 134,448
45,835 36,529 38,765 6,650 127,779 130,811
38,345 44,590 33,385 6,910 123,230 150,229
28,750 49,590 27,820 4,970 111,130 113,914
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 1,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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