AoeStats
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African Clearing

506741460Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 52m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Dravidians · Panama
1198
+14
🇩🇪 Burgundians · Germany
1170
+15
🇲🇽 Aztecs · Mexico
1162
+16
1139
+17
🇧🇷 Persians · Brazil
1208
-17
🇧🇷 Vikings · Brazil
1207
-18
🇧🇷 Chinese · Brazil
1168
-16
🇧🇷 Ethiopians · Brazil
1043
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,039 14:38 31:25 — ⚔ M@A into Archers into Skirms
39 2,041 13:13 22:26 38:01 ⚔ Scout Rush
38 1,986 12:44 21:48 38:20 ⚔ Scout Rush
33 1,741 14:08 24:51 44:09 ⚔ Archer Rush
29 1,487 13:07 21:27 34:24 ⛏ Fast Castle
27 1,383 14:49 27:50 — ⚔ Archers into Scouts into Skirms
26 1,377 14:10 22:14 39:09 ⛏ Fast Castle
18 935 14:01 25:49 52:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,810 13,465 18,380 3,010 61,665 68,701
23,740 17,822 12,660 4,145 58,367 63,233
17,015 11,550 10,905 3,200 42,670 45,756
13,275 13,380 5,720 2,000 34,375 36,555
11,300 13,035 8,575 1,050 33,960 36,266
15,425 10,425 4,005 1,815 31,670 35,706
15,570 10,143 4,005 1,500 31,218 35,875
8,295 7,608 1,265 1,375 18,543 20,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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