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Hill Fort

506736554Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1178
+17
🇩🇪 Portuguese · Germany
1152
+18
1120
+19
🇺🇸 Goths · United States
1066
+21
🇦🇷 Malay · Argentina
1313
-24
🇦🇷 Khmer · Argentina
1272
-22
🇦🇷 Maya · Argentina
1254
-21
🇦🇷 Vietnamese · Argentina
924
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 2,586 10:19 14:15 34:51 ⛏ Fast Castle
32 1,485 9:46 15:42 35:01 ⛏ Fast Castle
32 1,457 10:14 15:29 30:24 ⛏ Fast Castle
32 1,452 11:01 15:29 39:21 ⛏ Fast Castle
24 1,101 11:23 18:27 39:55 ⛏ Fast Castle
21 974 11:20 17:58 33:23 ⛏ Fast Castle
20 908 11:40 18:44 33:32 ⛏ Fast Castle
16 751 11:54 23:24 33:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,930 16,293 6,570 900 53,693 59,948
24,740 16,985 7,415 2,990 52,130 61,169
13,000 16,680 11,090 4,100 44,870 48,811
16,110 11,390 11,930 2,830 42,260 46,030
19,170 13,371 6,950 2,350 41,841 46,846
13,110 14,980 8,835 1,735 38,660 47,589
14,440 9,230 6,085 1,300 31,055 33,421
14,350 7,874 5,620 3,035 30,879 33,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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